Unverified Commit 2fb01f6a authored by s1lent's avatar s1lent

Minor update cssdk

parent 31b2a067
......@@ -179,6 +179,17 @@
#define OBS_MAP_FREE 5 // Free Overview
#define OBS_MAP_CHASE 6 // Chase Overview
/**
* Custom constants iuser3
*
*/
#define PLAYER_CAN_SHOOT (1<<0)
#define PLAYER_FREEZE_TIME_OVER (1<<1)
#define PLAYER_IN_BOMB_ZONE (1<<2)
#define PLAYER_HOLDING_SHIELD (1<<3)
#define PLAYER_PREVENT_DUCK (1<<4)
#define PLAYER_PREVENT_CLIMB (1<<5) // The player can't climb ladder
/**
* Instant damage values for use with the 3rd parameter of the "Damage" client
* message.
......
......@@ -25,76 +25,66 @@
* version.
*
*/
#pragma once
#define MAX_WEAPON_SLOTS 5 // hud item selection slots
#define MAX_ITEM_TYPES 6 // hud item selection slots
#define MAX_ITEMS 4 // hard coded item types
#pragma once
#define DEFAULT_FOV 90 // the default field of view
const int MAX_WEAPON_SLOTS = 5; // hud item selection slots
const int MAX_ITEM_TYPES = 6; // hud item selection slots
const int MAX_AMMO_SLOTS = 32; // not really slots
const int MAX_ITEMS = 4; // hard coded item types
#define HIDEHUD_WEAPONS (1<<0)
#define HIDEHUD_FLASHLIGHT (1<<1)
#define HIDEHUD_ALL (1<<2)
#define HIDEHUD_HEALTH (1<<3)
#define HIDEHUD_TIMER (1<<4)
#define HIDEHUD_MONEY (1<<5)
#define HIDEHUD_CROSSHAIR (1<<6)
#define HIDEHUD_OBSERVER_CROSSHAIR (1<<7)
const int DEFAULT_FOV = 90; // the default field of view
#define STATUSICON_HIDE 0
#define STATUSICON_SHOW 1
#define STATUSICON_FLASH 2
#define HIDEHUD_WEAPONS BIT(0)
#define HIDEHUD_FLASHLIGHT BIT(1)
#define HIDEHUD_ALL BIT(2)
#define HIDEHUD_HEALTH BIT(3)
#define HIDEHUD_TIMER BIT(4)
#define HIDEHUD_MONEY BIT(5)
#define HIDEHUD_CROSSHAIR BIT(6)
#define HIDEHUD_OBSERVER_CROSSHAIR BIT(7)
#define HUD_PRINTNOTIFY 1
#define HUD_PRINTCONSOLE 2
#define HUD_PRINTTALK 3
#define HUD_PRINTCENTER 4
#define HUD_PRINTRADIO 5
#define STATUSICON_HIDE 0
#define STATUSICON_SHOW 1
#define STATUSICON_FLASH 2
#define STATUS_NIGHTVISION_ON 1
#define STATUS_NIGHTVISION_OFF 0
#define HUD_PRINTNOTIFY 1
#define HUD_PRINTCONSOLE 2
#define HUD_PRINTTALK 3
#define HUD_PRINTCENTER 4
#define HUD_PRINTRADIO 5
#define ITEM_STATUS_NIGHTVISION (1<<0)
#define ITEM_STATUS_DEFUSER (1<<1)
#define STATUS_NIGHTVISION_ON 1
#define STATUS_NIGHTVISION_OFF 0
#define SCORE_STATUS_DEAD (1<<0)
#define SCORE_STATUS_BOMB (1<<1)
#define SCORE_STATUS_VIP (1<<2)
#define ITEM_STATUS_NIGHTVISION BIT(0)
#define ITEM_STATUS_DEFUSER BIT(1)
#define SIGNAL_BUY (1<<0)
#define SIGNAL_BOMB (1<<1)
#define SIGNAL_RESCUE (1<<2)
#define SIGNAL_ESCAPE (1<<3)
#define SIGNAL_VIPSAFETY (1<<4)
#define SCORE_STATUS_DEAD BIT(0)
#define SCORE_STATUS_BOMB BIT(1)
#define SCORE_STATUS_VIP BIT(2)
// player data iuser3
#define PLAYER_CAN_SHOOT (1<<0)
#define PLAYER_FREEZE_TIME_OVER (1<<1)
#define PLAYER_IN_BOMB_ZONE (1<<2)
#define PLAYER_HOLDING_SHIELD (1<<3)
#define MENU_KEY_1 (1<<0)
#define MENU_KEY_2 (1<<1)
#define MENU_KEY_3 (1<<2)
#define MENU_KEY_4 (1<<3)
#define MENU_KEY_5 (1<<4)
#define MENU_KEY_6 (1<<5)
#define MENU_KEY_7 (1<<6)
#define MENU_KEY_8 (1<<7)
#define MENU_KEY_9 (1<<8)
#define MENU_KEY_0 (1<<9)
#define MAX_AMMO_SLOTS 32 // not really slots
#define HUD_PRINTNOTIFY 1
#define HUD_PRINTCONSOLE 2
#define HUD_PRINTTALK 3
#define HUD_PRINTCENTER 4
#define WEAPON_SUIT 31
#define WEAPON_ALLWEAPONS (~(1 << WEAPON_SUIT))
#define PLAYER_CAN_SHOOT BIT(0)
#define PLAYER_FREEZE_TIME_OVER BIT(1)
#define PLAYER_IN_BOMB_ZONE BIT(2)
#define PLAYER_HOLDING_SHIELD BIT(3)
#define PLAYER_PREVENT_DUCK BIT(4)
#define PLAYER_PREVENT_CLIMB BIT(5) // The player can't climb ladder
#define MENU_KEY_1 BIT(0)
#define MENU_KEY_2 BIT(1)
#define MENU_KEY_3 BIT(2)
#define MENU_KEY_4 BIT(3)
#define MENU_KEY_5 BIT(4)
#define MENU_KEY_6 BIT(5)
#define MENU_KEY_7 BIT(6)
#define MENU_KEY_8 BIT(7)
#define MENU_KEY_9 BIT(8)
#define MENU_KEY_0 BIT(9)
#define WEAPON_SUIT 31
#define WEAPON_ALLWEAPONS (~(1<<WEAPON_SUIT))
// custom enum
enum VGUIMenu
......
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