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CK
game-dev
ReAPIE
Commits
b79c822f
Unverified
Commit
b79c822f
authored
May 14, 2020
by
fl0werD
Committed by
GitHub
May 14, 2020
Browse files
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Add m_bCanShootOverride offset + update SDK (#160)
* Add m_bCanShootOverride offset + update SDK
parent
1ef3c5a7
Changes
8
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8 changed files
with
42 additions
and
5 deletions
+42
-5
gradle.properties
gradle.properties
+1
-1
reapi/extra/amxmodx/scripting/include/cssdk_const.inc
reapi/extra/amxmodx/scripting/include/cssdk_const.inc
+1
-0
reapi/extra/amxmodx/scripting/include/reapi_gamedll_const.inc
...i/extra/amxmodx/scripting/include/reapi_gamedll_const.inc
+10
-1
reapi/include/cssdk/dlls/API/CSPlayer.h
reapi/include/cssdk/dlls/API/CSPlayer.h
+21
-2
reapi/include/cssdk/dlls/cdll_dll.h
reapi/include/cssdk/dlls/cdll_dll.h
+1
-0
reapi/include/cssdk/dlls/regamedll_api.h
reapi/include/cssdk/dlls/regamedll_api.h
+6
-1
reapi/src/member_list.cpp
reapi/src/member_list.cpp
+1
-0
reapi/src/member_list.h
reapi/src/member_list.h
+1
-0
No files found.
gradle.properties
View file @
b79c822f
majorVersion
=
5
minorVersion
=
1
2
minorVersion
=
1
3
maintenanceVersion
=
0
reapi/extra/amxmodx/scripting/include/cssdk_const.inc
View file @
b79c822f
...
...
@@ -192,6 +192,7 @@
#define PLAYER_HOLDING_SHIELD (1<<3)
#define PLAYER_PREVENT_DUCK (1<<4)
#define PLAYER_PREVENT_CLIMB (1<<5) // The player can't climb ladder
#define PLAYER_PREVENT_JUMP (1<<6)
/**
* Instant damage values for use with the 3rd parameter of the "Damage" client
...
...
reapi/extra/amxmodx/scripting/include/reapi_gamedll_const.inc
View file @
b79c822f
...
...
@@ -2541,7 +2541,8 @@ enum CBasePlayer_Members
m_iMapVote
,
/*
* Description: -
* Description: The player can't shoot for freezetime period or during defuse bomb
* @note This member isn't flexible, you can't override it for other behavior, so for this purpose use m_bCanShootOverride
* Member type: bool
* Get params: get_member(index, member);
* Set params: set_member(index, member, bool:value);
...
...
@@ -4505,6 +4506,14 @@ enum CCSPlayer_Members
* Set params: set_member(index, member, value);
*/
m_iWeaponInfiniteIds
,
/*
* Description: Forcing override for CBasePlayer::m_bCanShoot
* Member type: bool
* Get params: get_member(index, member);
* Set params: set_member(index, member, bool:value);
*/
m_bCanShootOverride
,
};
/**
...
...
reapi/include/cssdk/dlls/API/CSPlayer.h
View file @
b79c822f
...
...
@@ -31,9 +31,21 @@
#include <API/CSPlayerItem.h>
#include <API/CSPlayerWeapon.h>
enum
WeaponInfiniteAmmoMode
{
WPNMODE_INFINITE_CLIP
=
1
,
WPNMODE_INFINITE_BPAMMO
};
class
CCSPlayer
:
public
CCSMonster
{
public:
CCSPlayer
()
:
m_bForceShowMenu
(
false
),
m_flRespawnPending
(
0
),
m_flSpawnProtectionEndTime
(
0
)
CCSPlayer
()
:
m_bForceShowMenu
(
false
),
m_flRespawnPending
(
0
),
m_flSpawnProtectionEndTime
(
0
),
m_iWeaponInfiniteAmmo
(
0
),
m_iWeaponInfiniteIds
(
0
),
m_bCanShootOverride
(
false
)
{
m_szModel
[
0
]
=
'\0'
;
}
...
...
@@ -47,7 +59,7 @@ public:
virtual
void
GiveShield
(
bool
bDeploy
=
true
);
virtual
void
DropShield
(
bool
bDeploy
=
true
);
virtual
void
DropPlayerItem
(
const
char
*
pszItemName
);
virtual
void
RemoveShield
();
virtual
bool
RemoveShield
();
virtual
void
RemoveAllItems
(
bool
bRemoveSuit
);
virtual
bool
RemovePlayerItem
(
const
char
*
pszItemName
);
virtual
void
SetPlayerModel
(
bool
bHasC4
);
...
...
@@ -84,6 +96,11 @@ public:
virtual
void
RemoveSpawnProtection
();
virtual
bool
HintMessageEx
(
const
char
*
pMessage
,
float
duration
=
6.0
f
,
bool
bDisplayIfPlayerDead
=
false
,
bool
bOverride
=
false
);
void
Reset
();
void
OnSpawn
();
void
OnKilled
();
CBasePlayer
*
BasePlayer
()
const
;
public:
...
...
@@ -95,6 +112,7 @@ public:
};
EProtectionState
GetProtectionState
()
const
;
bool
CheckActivityInGame
();
public:
char
m_szModel
[
32
];
...
...
@@ -104,6 +122,7 @@ public:
Vector
m_vecOldvAngle
;
int
m_iWeaponInfiniteAmmo
;
int
m_iWeaponInfiniteIds
;
bool
m_bCanShootOverride
;
};
// Inlines
...
...
reapi/include/cssdk/dlls/cdll_dll.h
View file @
b79c822f
...
...
@@ -71,6 +71,7 @@ const int DEFAULT_FOV = 90; // the default field of view
#define PLAYER_HOLDING_SHIELD BIT(3)
#define PLAYER_PREVENT_DUCK BIT(4)
#define PLAYER_PREVENT_CLIMB BIT(5) // The player can't climb ladder
#define PLAYER_PREVENT_JUMP BIT(6)
#define MENU_KEY_1 BIT(0)
#define MENU_KEY_2 BIT(1)
...
...
reapi/include/cssdk/dlls/regamedll_api.h
View file @
b79c822f
...
...
@@ -38,7 +38,7 @@
#include <API/CSInterfaces.h>
#define REGAMEDLL_API_VERSION_MAJOR 5
#define REGAMEDLL_API_VERSION_MINOR 1
3
#define REGAMEDLL_API_VERSION_MINOR 1
6
// CBasePlayer::Spawn hook
typedef
IHookChainClass
<
void
,
class
CBasePlayer
>
IReGameHook_CBasePlayer_Spawn
;
...
...
@@ -464,6 +464,10 @@ typedef IHookChainRegistryClass<bool, class CBasePlayerWeapon, int, int, float,
typedef
IHookChainClass
<
void
,
class
CBasePlayer
,
const
char
*>
IReGameHook_CBasePlayer_DropIdlePlayer
;
typedef
IHookChainRegistryClass
<
void
,
class
CBasePlayer
,
const
char
*>
IReGameHookRegistry_CBasePlayer_DropIdlePlayer
;
// CreateWeaponBox hook
typedef
IHookChain
<
class
CWeaponBox
*
,
class
CBasePlayerItem
*
,
class
CBasePlayer
*
,
const
char
*
,
Vector
&
,
Vector
&
,
Vector
&
,
float
,
bool
>
IReGameHook_CreateWeaponBox
;
typedef
IHookChainRegistry
<
class
CWeaponBox
*
,
class
CBasePlayerItem
*
,
class
CBasePlayer
*
,
const
char
*
,
Vector
&
,
Vector
&
,
Vector
&
,
float
,
bool
>
IReGameHookRegistry_CreateWeaponBox
;
class
IReGameHookchains
{
public:
virtual
~
IReGameHookchains
()
{}
...
...
@@ -579,6 +583,7 @@ public:
virtual
IReGameHookRegistry_CBasePlayerWeapon_DefaultReload
*
CBasePlayerWeapon_DefaultReload
()
=
0
;
virtual
IReGameHookRegistry_CBasePlayerWeapon_DefaultShotgunReload
*
CBasePlayerWeapon_DefaultShotgunReload
()
=
0
;
virtual
IReGameHookRegistry_CBasePlayer_DropIdlePlayer
*
CBasePlayer_DropIdlePlayer
()
=
0
;
virtual
IReGameHookRegistry_CreateWeaponBox
*
CreateWeaponBox
()
=
0
;
};
struct
ReGameFuncs_t
{
...
...
reapi/src/member_list.cpp
View file @
b79c822f
...
...
@@ -745,6 +745,7 @@ member_t memberlist_csplayer[] = {
CSPL_MEMBERS
(
m_vecOldvAngle
),
CSPL_MEMBERS
(
m_iWeaponInfiniteAmmo
),
CSPL_MEMBERS
(
m_iWeaponInfiniteIds
),
CSPL_MEMBERS
(
m_bCanShootOverride
),
};
member_t
memberlist_baseitem
[]
=
{
...
...
reapi/src/member_list.h
View file @
b79c822f
...
...
@@ -743,6 +743,7 @@ enum CSPlayer_Members
m_vecOldvAngle
,
m_iWeaponInfiniteAmmo
,
m_iWeaponInfiniteIds
,
m_bCanShootOverride
,
};
enum
CBasePlayerItem_Members
...
...
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